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Introduction to Deep Reinforcement Learning

  • Writer: Manas Shil
    Manas Shil
  • Mar 19, 2024
  • 2 min read

Updated: Mar 25, 2024

Starting off with the overview of Deep reinforcement learning, which is a subfield of machine learning that combines deep learning techniques with reinforcement learning principles. Reinforcement learning is a type of learning where an agent learns to interact with an environment to achieve a goal. It learns by receiving feedback in the form of rewards or penalties based on its actions.


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some key concepts in DRL:

  1. Deep Neural Networks are used to approximate value functions or policies in reinforcement learning. They enable the agent to efficiently represent and learn from high-dimensional input spaces, such as images or raw sensor data.

  2. Value Functions estimate the expected cumulative rewards of being in a certain state or taking a certain action. In DRL, deep neural networks are often used to approximate value functions, such as the state-value function (V-function) or action-value function (Q-function).

  3. Policies specify the agent's behavior by mapping states to actions. In DRL, policies can be parameterized by deep neural networks, allowing for complex and flexible decision-making strategies.

  4. Exploration tries out new actions to discover potentially better strategies and Exploitation leverages known strategies to maximize rewards which is crucial in DRL. Techniques such as ε-greedy policies or exploration bonuses are commonly used to encourage exploration.

  5. Experience Replay is a technique used to improve the stability and efficiency of learning in DRL algorithms. It involves storing experiences (state, action, reward, next state) in a replay buffer and sampling mini-batches of experiences for training the neural network. This helps break correlations in the data and improve sample efficiency.

  6. Deep Q-Networks is a popular architecture used in DRL for approximating the action-value function. It uses a deep neural network to estimate the expected cumulative rewards of taking specific actions in given states. DQN was famously applied to playing Atari games directly from raw pixels.

  7. Policy Gradients methods directly optimize the policy function to maximize expected cumulative rewards. These methods learn directly from experience, adjusting the policy in the direction that increases the likelihood of actions leading to higher rewards.

  8. Actor-Critic Methods combine aspects of both value-based and policy-based approaches. They maintain both an actor network (policy) and a critic network (value function), where the actor suggests actions and the critic evaluates those actions.

  9. Transfer Learning and Multi-Task Learning techniques can be applied in DRL to leverage knowledge learned from one task or environment to improve learning in another task or environment.

  10. DRL has been successfully applied to a wide range of tasks, including playing video games, robotic control, natural language processing, autonomous vehicles, finance, and healthcare.

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Moreover multi-agent learning is a subfield of machine learning and artificial intelligence that focuses on developing algorithms and techniques for agents to learn and adapt in environments where they interact and collaborate with other agents. Unlike traditional single-agent learning, where one agent learns to optimize its behavior in isolation, multi-agent learning deals with scenarios where multiple agents coexist and their actions influence each other's outcomes.

Applications of multi-agent learning span various domains, including robotics, autonomous vehicles, smart grids, finance, social networks, and more. By enabling agents to learn and adapt in complex, interactive environments, multi-agent learning holds promise for solving challenging real-world problems that involve coordination, competition, and collaboration among multiple entities.


 
 
 

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